

When you hit a boss encounter, the “multiplayer-but-you-play-all-parts” idea falls apart, too. With a low health pool and multiple characters to control, these little foibles of Greak start to become real problems. How about the blobs that you kill, which then transform into four smaller blobs: two either side of you. Then there are the arseholes that attack from a distance, but when you close in on them and land a few hits, they teleport elsewhere. They hover toward you, then stop, then attack: and I must have mistimed my attack a hundred times against these simple foes.


The humble bat has seen many video game entries, but I can’t think of too many more frustrating than in Greak. Moreover, some of them feel designed to annoy you. There are caverns, wooded areas, and temples to explore, but the same enemies seem to pop up wherever you go. It’s fairly simple: find your family, escape from the Urlag invasion, and don’t die. Story-wise, Greak is separated from his family and left to fight his way back to a ramshackle village. This can be changed in the options menu, but I never found the sweet spot. You switch between the three siblings with the D-Pad, call them to you (if reasonably close) by holding the right trigger, or can hold the left trigger and control them all at once. An opening tutorial introduces how things are going to play out in both narrative and mechanic form. The thing that makes Greak stand out from the crowd is the fact you control all of these characters at once. Raydel has a sword and shield, but also a hookshot for traversal. Adara is a mage who can float like Princess Peach after a single jump, or shoot magic darts at enemies. Greak is a melee-based swordsman who can double jump. You control Greak, but also his siblings Adara and Raydel, all of whom have unique skills and traits. This is a 2D side-scrolling action-platformer that never quite feels precise enough in the action, nor the platforming. READ MORE: ‘SSX 3’’s vibes are the reason we got ‘Burnout Paradise’ and ‘Forza Horizon’.Have you ever played a two-player game on your own? You pop one controller down, pick the second up in order to move the second player along, only to repeat it before giving up and sighing wistfully, thinking about what could have been? That’s kind of the feeling that Greak: Memories of Azur left me with.
